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【Unity】AdMobを入れるとアプリが起動できなくなった時に試したこと

Last updated at Posted at 2019-04-22

状況

AdMobを利用するためにGoogleMobileAds.unitypackage
をインポートした後、Unity上でエラーもなく、実機テストをする際にBuild and Runも通るが、実機でアプリを起動する際に何も反応しない。(アプリをタップした直後にクラッシュしている?)

解決法

android

Assets/Plugin/Android/GoogleMobileAdsPlugin ディレクトリでAndroidManifest.xmlをテキストエディタ等で開き、

<manifest>
    <application>
        <!-- Your AdMob app ID will look similar to this
        sample ID: ca-app-pub-3940256099942544~3347511713 -->
        <meta-data
            android:name="com.google.android.gms.ads.APPLICATION_ID"
            android:value="YOUR_ADMOB_APP_ID"/>
    </application>
</manifest>

"YOUR_ADMOB_APP_ID"と書いてある部分にAdMob IDを記入する。

ios

Assets/GoogleMobileAds/Editor ディレクトリで PListProcessor.cs を開き、

[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
{
    // Replace with your iOS AdMob app ID. Your AdMob app ID will look
    // similar to this sample ID: ca-app-pub-3940256099942544~1458002511
    string appId = "ADMOB_APPLICATION_ID";

    string plistPath = Path.Combine(path, "Info.plist");
    PlistDocument plist = new PlistDocument();

    plist.ReadFromFile(plistPath);
    plist.root.SetString("GADApplicationIdentifier", appId);
    File.WriteAllText(plistPath, plist.WriteToString());
}

"ADMOB_APPLICATION_ID"の部分にAdMob IDを記入する。


(参考)
スタートガイド  |  Unity  |  Google Developers

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