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[uGUI]実行中に表示順序を変える

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Canvas内のUIパーツの表示順序はHierarchy内の表示順に準拠します。(zを弄ってもダメということ)
スクリーンショット.png

実行順に表示順を変更する為には以下のように
SetSibilingを使用します。
//表示Indexの指定 parts.transform.SetSiblingIndex(index); //表示を最奥に parts.transform.SetAsFirstSibling(); //表示を最前面に parts.transform.SetAsLastSibling();

尚、上記はあくまで親の中での順序になります。

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