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[Unity][自分用メモ]Animation 2D 流れざっくり

Last updated at Posted at 2020-10-21

■ Universal RP

  1. Package Manager → Universal RP をInstall
  2. Assets内でCreateする
      → Pipeline Asset
      → 2D Renderer
  3. UniversalRenderPipelineAsset の General に New 2D Renderer Data をセット
  4. Project Settings → Graphics → PipelineAsset をセット

■ キャラクターインポート~ボーン設定

  1. 作成したpsbファイルをAssets内にコピペ
  2. Sprite Editor → Skinning Editorで開く
  3. VisibilityをON
  4. Create Boneで骨組みを作る
  5. Bone改名。(同一部位のBoneにはCategory入力)
  6. SpriteごとにAuto Geometry実行
  7. Bone Influenceで紐づけを調整
  8. Apply!

※ Weightについて要調査

■ 2D IK
[準備]

  1. Package Managerを開く
  2. Advanced → Show Preview Package
  3. 2D IK をInstall

[設定]

  1. PlayerにIK Manager 2Dのコンポーネントを追加
    • → Limb を選択
  2. 足首に移動
  3. Effector に足先のobjectを設定
  4. Create Target!
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