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【UE5】エディタを開くとクラッシュする Assertion failed:WorldPartition->World == World

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原因

エディタを開くと以下のクラシュレポートが表示されたので原因を調べてみる

LoginId:3af87c3947e064c5f24064af86d10b24
EpicAccountId:26b4c5efa4084493b034af27b4fb3e95

Assertion failed: WorldPartition->World == World [File:D:\build\++UE5\Sync\Engine\Source\Editor\WorldPartitionEditor\Private\WorldPartition\SWorldPartitionEditor.cpp] [Line: 73]

Third Person TemplateのデフォルトMapをリネームし
Project Settings → Default Maps → Editor Startup Map
とのパスが切れていたのが原因

スクリーンショット 2023-08-11 113834.png

解決策

  1. DefaultEngine.ini内のEditorStartupMap , GameDefaultMapに開きたいLevelのパスを通す
  2. Project Settings → Default Maps → Editor Startup Map → Noneになっている所を変更
"プロジェクト名\Config\DefaultEngine.ini"
  → EditorStartupMap = "表示したいMapパス" 
  → GameDefaultMap = "表示したいMapパス"

スクリーンショット 2023-08-11 114759.png

未検証

リネーム後にリダイレクターを行うと改善できるもしれない

参考サイト

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