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メモ ShaderGraph Built-InからURPへ変更したときの作業

Last updated at Posted at 2024-02-22

Unity 2022.3.18f1
結構悩んだのでメモ

・ShaderGraphを適用しているマテリアルがprojectをURPへ変更したときにピンク色になり
使えなくなったときにしたこと

ShaderGraph→GraphInspector→Target SettingsにプラスボタンからUniversalを追加
Universalタブが追加されるので設定をコピー

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