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自分用 ポストプロセス導入方法

Last updated at Posted at 2024-02-16

Unity 2022.3.18f1

PackgeManagerから
UniversalRPをインストール

右クリックから 作成Create→Rendering→URP Asset(with UniversalRender)
GraphicsのScriptable Render PipelineSettingに設定

Project Settings Player→OtherSettingsのColorSpaceをLinearにする
(しなくてもGame画面でポストエフェクトは出る)

カメラ RenderingのPost Processingに☑

HierarchyでVolume→GlobalVolume作成
Profileからエフェクト指定など

マテリアルの作成
HDRやIntensityを上げるなど

レイヤーについてはここ
https://okamochi-storage.com/2021/02/22/%E3%80%90unity%E3%80%91bloom%E3%81%AE%E5%8F%8D%E6%98%A0%E5%AF%BE%E8%B1%A1/

※ポストエフェクト導入は複数やり方があって本文がURP
他にもHDRPとPost Processing
とかを使った方法があるっぽい

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