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PlaneとRayの交差する点を求めるスクリプト

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マウスポインターをコライダー内部に閉じ込める方法 内に書いたスクリプトですが、記事を分けておかないと探せないので別にしました。

CrossPointOnPlane
    //Planeで取得
    public static Vector3 CrossPointOnPlane(Plane plane, Ray ray)
    {
        float enter = 0.0f;
        plane.Raycast(ray, out enter);

        return ray.GetPoint(enter);
    }
    //平面上の点PlanePointと法線PlaneNormalで取得
    public static Vector3 CrossPointOnPlane(Vector3 PlaneNormal, Vector3 PlanePoint, Ray ray, float distance = 1000.0f)
    {
        Vector3 result = Vector3.zero;

        Vector3 v1 = ray.origin - PlanePoint;
        Vector3 v2 = ray.origin + (ray.direction * distance) - PlanePoint;

        float d1 = Mathf.Abs(Vector3.Dot(v1, PlaneNormal));
        float d2 = Mathf.Abs(Vector3.Dot(v2, PlaneNormal));

        float denom = d1 + d2;

        if (denom > 0)
        {
            result = ray.GetPoint(distance / denom * d1);
        }
        return result;
    }
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