var _geometry = new THREE.BoxGeometry(200, 150, 250, 1, 1, 1);
var vertices = _geometry.vertices;
var material = new THREE.MeshBasicMaterial({side: THREE.BackSide, color: 0x000000});
var line = createLine(vertices[0], vertices[1], material);
scene.add(line);
function createLine(vector0, vector1, material) {
var line3D, center, vector, height;
var geometry, line;
line3D = new THREE.Line3(vector0, vector1);
center = line3D.center();
vector = vector0.clone().sub(vector1);
height = vector.length();
geometry = new THREE.CylinderGeometry(1, 1, height, 4);
line = new THREE.Mesh(geometry, material.clone());
line.position.set(center.x, center.y, center.z);
var axis, direction, rad, quaternion;
var y_up = new THREE.Vector3(0, 1, 0);
axis = vector.normalize();
direction = new THREE.Vector3();
direction.crossVectors(y_up, axis).normalize();
rad = Math.acos(y_up.dot(axis));
quaternion = new THREE.Quaternion();
quaternion.setFromAxisAngle(direction, rad);
line.rotation.setFromQuaternion(quaternion);
return line;
}