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BlenderのモデルをUnityに取り込む方法

Last updated at Posted at 2019-05-06

手順1
image.png

手順2
image.png
selected Object: エクスポートしたい物体。
Forward:BlenderとUnityの座標系が違うので、BlenderのY方向が前と違って、Unityの前方向はZ。
Up:UnityのUpはY方向。

Apply transform:チェックするこで、global座標系での変換は自動にLocal座標系に応用する。手動で変換するのもOK。

以上で取り込む完了。

手動方法:
Apply transformは実験中の機能なので、不安定になるかもしれません。
手順1 
物体の変換をすべて0にする。
image.png

手順2 edit Modeのしたで全ての面を選択して、変換する。

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