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C#上でCanvasからUIオブジェクトを取り出す方法

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Unity上でcreateから作れるから、TextとかButtonとかUI下にあるオブジェクトはGameObjectの亜種だと勘違いしてました...

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Initialize : MonoBehaviour {
	
	public Canvas canvas;
	
	// Use this for initialization
	void Start () {
		Text target = null;
		foreach (Transform child in canvas.transform){
			if(child.name == "Main Title"){
				target = child.gameObject;
				target.text = "AAAAAAA";
			} else if (child.name == "Sub Title") {
				target = child.gameObject;
				target.text = "BBBBBBB";
			}
		}
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}

と書いたら華麗にエラーが起きたので、どうした物かと悩んでいたんですが、TextのInspectorをよく見た所、
kobito.1410434614.075755.png
(Script)なる文言が...

という事は、UIオブジェクト群って コンポーネント だったんですね...恥ずかしい...

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Initialize : MonoBehaviour {
	
	public Canvas canvas;
	
	// Use this for initialization
	void Start () {
		Text target = null;
		foreach (Transform child in canvas.transform){
			if(child.name == "Main Title"){
				target = child.gameObject.GetComponent<Text>();
				target.text = "AAAAAAA";
			} else if (child.name == "Sub Title") {
				target = child.gameObject.GetComponent<Text>();
				target.text = "BBBBBBB";
			}
		}
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}

kobito.1410434887.363529.pngkobito.1410434928.686063.png

無事"Main Title"と"Sub Title" Textの文言の変更出来た!

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