- Android Studioを用いてflutterのプロジェクトを新規作成したことを想定しています
- Hooks + Riverpod + Freezedを用いたアプリの作成を想定しています
- Dart Analysisの忠告を考慮していません!
main.dart
main.dart
import 'package:flutter/material.dart';
import 'package:hooks_riverpod/hooks_riverpod.dart';
void main() {
runApp(ProviderScope(child: MyApp()));
}
class MyApp extends HookConsumerWidget {
const MyApp({
super.key,
});
@override
Widget build(BuildContext context, WidgetRef ref) {
return MaterialApp(
home: Scaffold(
backgroundColor: Colors.grey,
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(
"Hello",
style: TextStyle(
color: Colors.blue,
),
),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
],
),
),
),
);
}
}
pubspec.yaml
pubspec.yaml
name: kyosho
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.0.1 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
hooks_riverpod: ^2.3.6
freezed: ^2.3.5
build_runner: ^2.4.5
freezed_annotation: ^2.2.0
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
freezedでクラスを生成するとき
sample_class.dart
import 'package:freezed_annotation/freezed_annotation.dart';
part 'sample_calss.freezed.dart';
@freezed
class SampleClass with _$SampleClass {
const factory EffectKind({
required String className,
required String classDescription,
}) = _SampleClass;
}