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【Unity】Audio Source の Output をスクリプトから設定する

Last updated at Posted at 2023-09-21

概要

Output の項目をスクリプトから自動で設定したくなったので調査。

実装方法

AudioMixer内の、SEという名前のグループを自動で設定する。

AudioModule.cs
    var audioSource = GetComponent<AudioSource>();
	if (audioSource)
	{
		var mixer = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Audio.AudioMixer>("Assets/Datas/Audio/AudioMixer.mixer");
		audioSource.outputAudioMixerGroup = mixer.FindMatchingGroups("Se")[0];
	}
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