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Unityメモ1 モバイル キーボードから文字列を入力する(Android)

Last updated at Posted at 2014-06-23

編集可能なGUI要素をタップしたとき自動表示される場合

InputNameTextField.cs
public class InputNameTextField : MonoBehaviour {

    const int MAX_LENGTH = 4;
    string inputtedName = "Name";

    void OnGUI()
    {
        this.inputtedName = GUI.TextField(new Rect(Screen.width / 2 - 50, Screen.height * 1 / 3, 100, 20), this.inputtedName, MAX_LENGTH);
    }
}

手動でキーボードを表示させて入力する場合

InputName.cs
public class InputName.cs: MonoBehaviour {

    TouchScreenKeyboard keyboard;
    string inputtedName = "Name";
  
    // アタッチしているGameObjectに子オブジェクトとしてGUITextを作成している
    Transform nameText; 

	void Start () 
    {
        // GUITextを見つける
        this.nameText = gameObject.transform.Find("NameText");

        // キーボードを表示する
        this.keyboard = TouchScreenKeyboard.Open(this.inputtedName, TouchScreenKeyboardType.Default);
	}
	
    void Update()
    {
        if (this.keyboard.done)  // キーボードが閉じた時
        {
            this.inputtedName = this.keyboard.text;
            this.nameText.guiText.text = this.inputtedName;
        }
    }
}
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