ParticleDestroy.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleDestroy : MonoBehaviour
{
void Start()
{
Destroy(gameObject, 4);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleDestroy : MonoBehaviour
{
void Start()
{
Destroy(gameObject, 4);
}
}
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