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インスペクタのパラメータの名前を簡単に変えるエディタ拡張

Last updated at Posted at 2018-04-25

##属性

CustomLabelAttribute.cs
using UnityEngine;

public class CustomLabelAttribute : PropertyAttribute
{
	public readonly string Value;

	public CustomLabelAttribute(string value)
	{
		Value = value;
	}
}

##エディタ側のコード

CustomLabelDrawer.cs

using UnityEditor;
using UnityEngine;

[CustomPropertyDrawer(typeof(CustomLabelAttribute))]
public class CustomLabelDrawer : PropertyDrawer
{
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            var newLabel = attribute as CustomLabelAttribute;
            EditorGUI.PropertyField(position, property, new GUIContent(newLabel.Value), true);
        }
	
        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
        {
            return EditorGUI.GetPropertyHeight(property, true);
        }
}

追記2019/7/19
Rectや配列等のマルチラインに対応
##使用側のコードサンプル

UseCustomLabelAttribute.cs
using UnityEngine;

public class UseCustomLabelAttribute : MonoBehaviour
{
	[CustomLabel("カウント")]
	public int Count;
}

###適用前
スクリーンショット 2018-04-25 21.40.09.png

###適用後
スクリーンショット 2018-04-25 21.41.02.png

名前だけ表示を変えたい事がよくあるんですけど
Unityの標準機能であるかな、と探してても見つからなかったので作りました。
競合とかは一切考えてないです

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