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UnityのiOSビルドで出力されるXcodeプロジェクトのEnable Bitcodeを自動でNoにする

Last updated at Posted at 2017-02-11

Xcodeプロジェクトの設定変更を自動化する

UnityのXcodeプロジェクト出力時に、Enable BitcodeをNoにするのが糞ダルいので自動化した。
PBXProjectを使えばiOSビルド時にXcodeプロジェクトの設定を書き換えられる。

using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
#if UNITY_IOS
using UnityEditor.iOS.Xcode;
#endif

public static class MyBuildPostprocess
{
	[PostProcessBuild(999)]
	public static void OnPostProcessBuild( BuildTarget buildTarget, string path)
	{
		if(buildTarget == BuildTarget.iOS) {
			string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

			PBXProject pbxProject = new PBXProject();
			pbxProject.ReadFromFile(projectPath);

			string target = pbxProject.TargetGuidByName("Unity-iPhone");
			pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

			pbxProject.WriteToFile (projectPath);
		}
	}
}

同じ要領でコンパイルフラグ等も追加できる。そのあたりの話は別記事で。
ファイル毎のARC無効設定を追加する

参考

Unity - Scripting API: PBXProject

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