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@tnnsst35

[Unity][C#]遅延評価

More than 5 years have passed since last update.
public class Main : MonoBehaviour {

    void Start() {
        Hoge();
    }

    void Hoge() {
        StartCoroutine(CoHoge());
    }

    IEnumerator CoHoge() {
        Debug.Log("1");
        yield return 0;

        // 以降は1フレーム後に実行される
        Debug.Log("2");
        yield break;

        // 以降は実行されない
        Debug.Log("3");
    }

}
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tnnsst35
スマートフォン向けゲームの開発しています。WEB開発の出身なので、LL言語やRDBを使ったサーバーサイド開発、Unityを使ったクライアント開発を得意としています。最近はプリンシパルエンジニアみたいなこともしています。

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6
Help us understand the problem. What is going on with this article?