Androidのlogcatで、こんなエラーで、落ちる。
0-31 10:18:19.391 25006 25023 I Unity : Firebase Analytics API Initializing
10-31 10:18:19.391 25006 25023 I Unity :
10-31 10:18:19.391 25006 25023 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
10-31 10:18:19.391 25006 25023 I Unity :
10-31 10:18:19.391 25006 25023 I Unity : Firebase Analytics API Initialized
10-31 10:18:19.391 25006 25023 I Unity :
10-31 10:18:19.391 25006 25023 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
10-31 10:18:19.391 25006 25023 I Unity :
10-31 10:18:19.402 25006 25023 I Unity : Firebase Cloud Messaging API Initialized
10-31 10:18:19.402 25006 25023 I Unity :
10-31 10:18:19.402 25006 25023 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
10-31 10:18:19.402 25006 25023 I Unity :
10-31 10:18:21.473 25006 25023 I Unity : GameManager.GameInit
10-31 10:18:21.473 25006 25023 I Unity :
10-31 10:18:21.473 25006 25023 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
10-31 10:18:21.473 25006 25023 I Unity :
10-31 10:18:23.862 25006 25023 E Unity : Unable to find kernel32.dll
10-31 10:18:23.957 25006 25023 I Unity : tutorialSelectPageNum::::: start13
10-31 10:18:23.957 25006 25023 I Unity :
10-31 10:18:23.957 25006 25023 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
10-31 10:18:23.957 25006 25023 I Unity :
10-31 10:18:26.006 25006 25023 E Unity : Could not allocate memory: System out of memory!
10-31 10:18:26.006 25006 25023 E Unity : Trying to allocate: 872415232B with 16 alignment. MemoryLabel: DynamicArray
10-31 10:18:26.006 25006 25023 E Unity : Allocation happend at: Line:524 in
10-31 10:18:26.006 25006 25023 E Unity : Memory overview
10-31 10:18:26.006 25006 25023 E Unity :
10-31 10:18:26.006 25006 25023 E Unity : [ ALLOC_DEFAULT ] used: 66115265B | peak: 66116289B | reserved: 67176054B
10-31 10:18:26.006 25006 25023 E Unity : [ ALLOC_TEMP_JOB ] used: 15521B | peak: 0B | reserved: 262144B
10-31 10:18:26.006 25006 25023 E Unity : [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
10-31 10:18:26.006 25006 25023 E Unity : [ ALLOC_GAMEOBJECT ] used: 465322B | peak: 465329B | reserved: 546661B
10-31 10:18:26.006 25006 25023 E Unity : [ ALLOC_GFX ] used: 3409023B | peak: 16160964B | reserved: 3414704B
10-31 10:18:26.006 25006 25023 E Unity : [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
10-31 10:18:26.006 25006 25023 E Unity : [ ALLOC_TEMP_THREAD ] used: 32972B | peak: 0B | reserved: 3440640B
10-31 10:18:26.006 25006 25023 E Unity :
10-31 10:18:26.006 25006 25023 E Unity :
原因が、何故か3DのAnimator&Animationが原因で修正したら治った。
たった1つのオブジェクトで歩くだけのアニメーションなのに、、!汗
NGUIのアトラス画像や、テクスチャやリソースを断捨離してもだめだったのに、、
環境
- max OSX sierra
- Unity2017 2.x
- grandleビルド