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Reactive Extensions Return

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using UnityEngine;
using System.Collections;
using UniRx;

/// <summary>
/// 指定した値を通知するIObservable<T>を作成します
/// 引数に指定した値を通知するIObservable<T>を作成します。
/// 
/// Returnで作成したIObservable<T>は値を一つ発行すると、それ以降発行する値がないため終了状態になります。
/// そのためSubscribeをするとOnNextの後にOnCompleteが呼ばれます。
/// 
/// </summary>
public class No1_Return : MonoBehaviour
{
    // Use this for initialization
    void Start ()
    {
        // 10を発行するIObservable<T>を作成
        int value = 10;
        var source = Observable.Return (value);

        source.Subscribe (num => {
            string msg = string.Format ("OnNext{0}", num);
            Debug.Log (msg);
            /*
             *OnNext10
             *Compelete
             */
        }, Completed).AddTo (this);

    }

    void Completed ()
    {
        Debug.Log ("Complete");
    }

}
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