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Unity 5へ移行したときにRigidbody2Dが正常に動作しない

More than 5 years have passed since last update.

現象

Unity 4からUnity 5へ移行するときに自動アップグレードをしてビルドすると、Rigidbody2D.Velocityにちゃんと値が入っているのに物体が動かない、なんてことがありました。

原因(今回の)

AnimatorのApply Root Motionにチェックが入っていること
Apply Root Motionはアニメーションによって位置を決めるかどうかを表しているので、チェックを外さないとVelocityは無視されるようです。(Unity4ではなぜか無視されなかった)

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