LoginSignup
34
21

More than 5 years have passed since last update.

Unityでだいたい◯秒ごとに処理を行う

Last updated at Posted at 2015-04-06
using UnityEngine;
using System.Collections;

public class Test : MonoBehaviour {
    private float timeleft;

    void Update () {
        //だいたい1秒ごとに処理を行う
        timeleft -= Time.deltaTime;
        if (timeleft <= 0.0) {
            timeleft = 1.0f;

            //ここに処理
        }
    }
}
34
21
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
34
21