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HTML5 の Canvas でアナログ時計を作ってみた

Last updated at Posted at 2016-07-02

Canvas を使って画面いっぱいに時計を表示するサンプルを作ってみました。

clock.png

ソース

index.html
<!DOCTYPE html>
<html lang="ja">
<head>
	<meta charset="UTF-8">
	<meta name="viewport" content="width=device-width">
	<link rel="stylesheet" href="style.css">
	<title>Clock</title>
</head>
<body>
	<canvas id="canvas"></canvas>
	<script src="https://code.jquery.com/jquery-1.12.4.min.js"></script>
	<script src="app.js"></script>
</body>
</html>
style.css
body {
	margin: 0;
	padding: 0;
	overflow: hidden;
}
app.js
// 時計を毎秒描画する
$(function() {
	setInterval(draw, 1000);
});

// 時計を描画する
function draw() {
	
	// 円のスタイルを定義する
	// radius はキャンバスサイズに対する比率
	var circle = {
		outer: {
			radius	: 0.9,
			color	: "#2a2a2a"
		},
		inner: {
			radius	: 0.85,
			color	: "#f6f6f6"
		}
	};
	
	// 目盛りのスタイルを定義する
	// from, to はキャンバスサイズに対する比率
	var lines = {
		long: {
			from	: 0.8,
			to		: 0.68,
			width	: 3,
			color	: "#2a2a2a"
		},
		short: {
			from	: 0.8,
			to		: 0.75,
			width	: 1,
			color	: "#2a2a2a"
		}
	};
	
	// 針のスタイルを設定する
	// length は キャンバスサイズに対する比率
	// ratio は反対側の長さの比率
	var hands = {
		hour: {
			length	: 0.43,
			width	: 8,
			cap		: "round",
			color	: "#333",
			ratio	: 0.2
		},
		minute: {
			length	: 0.67,
			width	: 6,
			cap		: "round",
			color	: "#333",
			ratio	: 0.2
		},
		second: {
			length	: 0.67,
			width	: 2,
			cap		: "round",
			color	: "#dd3c3c",
			ratio	: 0.2
		}
	}
	
	// キャンバスを設定する
	var canvas = document.getElementById("canvas");
	canvas.width = $(window).width();
	canvas.height = $(window).height();
	var context = canvas.getContext("2d");
	var center = {
		x: Math.floor(canvas.width / 2),
		y: Math.floor(canvas.height / 2)
	};
	var radius = Math.min(center.x, center.y);
	var angle;
	var len;
	
	// 円を描画する
	context.beginPath();
	context.fillStyle = circle.outer.color;
	context.arc(center.x, center.y, radius * circle.outer.radius, 0, Math.PI * 2, false);
	context.fill();
	context.beginPath();
	context.fillStyle = circle.inner.color;
	context.arc(center.x, center.y, radius * circle.inner.radius, 0, Math.PI * 2, false);
	context.fill();
	
	// 目盛りを描画する
	for (var i = 0; i < 60; i++) {
		angle = Math.PI * i / 30;
		context.beginPath();
		var line = (i % 5 == 0) ? lines.long : lines.short;
		context.lineWidth = line.width;
		context.strokeStyle = line.color;
		context.moveTo(center.x + Math.sin(angle) * radius * line.from, center.y - Math.cos(angle) * radius * line.from);
		context.lineTo(center.x + Math.sin(angle) * radius * line.to, center.y - Math.cos(angle) * radius * line.to);
		context.stroke();
	}
	
	// 現在時刻を取得する
	var date = new Date();
	var h = date.getHours() % 12;
	var m = date.getMinutes();
	var s = date.getSeconds();
	
	// 時針を描画する
	angle = Math.PI * (h + m / 60) / 6;
	len = radius * hands.hour.length;
	context.beginPath();
	context.lineWidth = hands.hour.width;
	context.lineCap = hands.hour.cap;
	context.strokeStyle = hands.hour.color;
	context.moveTo(center.x - Math.sin(angle) * len * hands.hour.ratio, center.y + Math.cos(angle) * len * hands.hour.ratio);
	context.lineTo(center.x + Math.sin(angle) * len, center.y - Math.cos(angle) * len);
	context.stroke();
	
	// 分針を描画する
	angle = Math.PI * (m + s / 60) / 30;
	len = radius * hands.minute.length;
	context.beginPath();
	context.lineWidth = hands.minute.width;
	context.lineCap = hands.minute.cap;
	context.strokeStyle = hands.minute.color;
	context.moveTo(center.x - Math.sin(angle) * len * hands.minute.ratio, center.y + Math.cos(angle) * len * hands.minute.ratio);
	context.lineTo(center.x + Math.sin(angle) * len, center.y - Math.cos(angle) * len);
	context.stroke();
	
	// 秒針を描画する
	angle = Math.PI * s / 30;
	len = radius * hands.second.length;
	context.beginPath();
	context.lineWidth = hands.second.width;
	context.lineCap = hands.second.cap;
	context.strokeStyle = hands.second.color;
	context.moveTo(center.x - Math.sin(angle) * len * hands.second.ratio, center.y + Math.cos(angle) * len * hands.second.ratio);
	context.lineTo(center.x + Math.sin(angle) * len, center.y - Math.cos(angle) * len);
	context.stroke();
}

参考リンク

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