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フラクタル図形の世界へのいざない(for C#)

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昨日、「フラクタル図形の世界へのいざない」(http://qiita.com/kiuyas/items/dee169b7fea69519a18d )というお題でJava版の「コッホ曲線」と「シェルピンスキーのギャスケット」を描くコードを載せましたが、続きましてそのC#版をお届けします。

##コッホ曲線
WS000043.PNG

KochCurveという名前でWindowsフォームアプリケーションを作成し、Form1.csを以下のものに書き換えてください。

Form1.cs
using System;
using System.Drawing;
using System.Windows.Forms;

namespace KochCurve
{
    public partial class Form1 : Form
    {
        private const double PAI = 3.141592653589393238462643383279;

        private const double thetaOf60Degree = 60 * PAI / 180;

        private int maxLevel = 4;

        public Form1()
        {
            InitializeComponent();
            SetBounds(0, 0, 640, 480, BoundsSpecified.Size);
            BackColor = Color.Black;
            this.Text = "コッホ曲線";
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
        }

        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            DrawKochCurve(e.Graphics, 0, 100, 639, 100, 0);
        }

        private void DrawKochCurve(Graphics g, int x1, int y1, int x2, int y2, int level)
        {
            if (level == maxLevel)
            {
                g.DrawLine(Pens.Yellow, x1, 479 - y1, x2, 479 - y2);

            }
            else
            {
                int vx = (x2 - x1) / 3;
                int vy = (y2 - y1) / 3;

                int xx1 = x1 + vx;
                int yy1 = y1 + vy;

                int[] v1 = rotate(thetaOf60Degree, vx, vy);

                int xx2 = xx1 + v1[0];
                int yy2 = yy1 + v1[1];

                int[] v2 = rotate(-thetaOf60Degree, vx, vy);

                int xx3 = xx2 + v2[0];
                int yy3 = yy2 + v2[1];

                level++;

                DrawKochCurve(g, x1, y1, xx1, yy1, level);
                DrawKochCurve(g, xx1, yy1, xx2, yy2, level);
                DrawKochCurve(g, xx2, yy2, xx3, yy3, level);
                DrawKochCurve(g, xx3, yy3, x2, y2, level);
            }
        }

        private int[] rotate(double theta, int x, int y)
        {
            double sinTheta = Math.Sin(theta);
            double cosTheta = Math.Cos(theta);
            int x2 = (int)(cosTheta * x - sinTheta * y);
            int y2 = (int)(sinTheta * x + cosTheta * y);
            return new int[] { x2, y2 };
        }
    }
}

##シェルピンスキーのギャスケット

WS000044.PNG

SierpinskiGasketという名前でWindowsフォームアプリケーションを作成し、Form1.csを以下のものに書き換えてください。

Form1.cs
using System.Drawing;
using System.Windows.Forms;

namespace SierpinskiGasket
{
    public partial class Form1 : Form
    {
        private int maxLevel = 6;

        public Form1()
        {
            InitializeComponent();
            SetBounds(0, 0, 640, 480, BoundsSpecified.Size);
            BackColor = Color.Black;
            this.Text = "シェルピンスキーのギャスケット";
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
        }

        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            DrawSierpinskiGasket(e.Graphics, 319, 40, 30, 430, 609, 430, 0);
        }

        private void DrawSierpinskiGasket(Graphics g, int x1, int y1, int x2, int y2, int x3, int y3, int level)
        {
            if (level == maxLevel)
            {
                g.DrawLine(Pens.Lime, x1, y1, x2, y2);
                g.DrawLine(Pens.Lime, x2, y2, x3, y3);
                g.DrawLine(Pens.Lime, x3, y3, x1, y1);

            }
            else
            {
                int xx1 = (int)((x1 + x2) / 2.0);
                int yy1 = (int)((y1 + y2) / 2.0);
                int xx2 = (int)((x2 + x3) / 2.0);
                int yy2 = (int)((y2 + y3) / 2.0);
                int xx3 = (int)((x3 + x1) / 2.0);
                int yy3 = (int)((y3 + y1) / 2.0);

                DrawSierpinskiGasket(g, x1, y1, xx1, yy1, xx3, yy3, level + 1);
                DrawSierpinskiGasket(g, x2, y2, xx1, yy1, xx2, yy2, level + 1);
                DrawSierpinskiGasket(g, x3, y3, xx3, yy3, xx2, yy2, level + 1);
            }
        }

    }
}

VB.NET版も近々アップします!

では。

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