SKShapeNodeクラスを使用して図形を描画してみます。
HelloScene.m
- (void)createSceneContents
{
self.backgroundColor = [SKColor blackColor];
self.scaleMode = SKSceneScaleModeAspectFit;
SKShapeNode *ball = [[SKShapeNode alloc] init];
CGMutablePathRef myPath = CGPathCreateMutable();
CGPathAddArc(myPath, NULL, 300, 300, 15, 0, M_PI*2, YES);
ball.path = myPath;
ball.lineWidth = 1.0;
ball.fillColor = [SKColor blueColor];
ball.strokeColor = [SKColor whiteColor];
ball.glowWidth = 0.5;
[self addChild:ball];
}
今回はここまで。