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UnityのAnimationのAnimationClipの末尾全部にFinishEventをぶっさすスクリプト

Last updated at Posted at 2015-08-10

使い方
・Animationの刺さっているObjectにこいつをAddComponent
・AnimationのFinishイベントを拾いたいコンポーネントはこいつのOnFinishAnimationにイベントを追加
・特定のClipがアニメーション終了した時にそのClipの名前がイベントに飛んでくる。


using UnityEngine;
using System.Collections.Generic;
using System.Collections;
using System;


[RequireComponent (typeof(Animation))]
public class AnimationFinishEventTrigger : MonoBehaviour
{
    public event Action<string> OnFinishAnimation;

    void Awake()
    {
        var animation = this.GetComponent<Animation> ();
        foreach (AnimationState state in animation) {
            var finishEvent = new AnimationEvent();
            finishEvent.functionName = "OnFinishAnimationTrigger";
            finishEvent.stringParameter = state.clip.name;
            finishEvent.time = state.clip.length;
            state.clip.AddEvent(finishEvent);
        }
    }

    void OnFinishAnimationTrigger(string name)
    {
        Debug.Log ("--"+this.gameObject.name+"-OnFinishAnimation: " + name );
        if (OnFinishAnimation != null)
            OnFinishAnimation (name);
    }
}

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