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Unity Unlit/Transparent でアルファ値を外から設定したいシェーダー

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TransparentAlpha.shader
Shader "Unlit/Transparent Alpha" {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}

SubShader {
    Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
    LOD 100

    ZWrite Off
    Blend SrcAlpha OneMinusSrcAlpha 

    Pass {  
        CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #pragma multi_compile_fog

            #include "UnityCG.cginc"

            struct appdata_t {
                float4 vertex : POSITION;
                float2 texcoord : TEXCOORD0;
            };

            struct v2f {
                float4 vertex : SV_POSITION;
                half2 texcoord : TEXCOORD0;
                UNITY_FOG_COORDS(1)
            };

            sampler2D _MainTex;
            float4 _MainTex_ST;
            fixed4 _Color;

            v2f vert (appdata_t v)
            {
                v2f o;
                o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
                o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
                UNITY_TRANSFER_FOG(o,o.vertex);
                return o;
            }

            fixed4 frag (v2f i) : SV_Target
            {
                fixed4 col = tex2D(_MainTex, i.texcoord) * _Color;
                UNITY_APPLY_FOG(i.fogCoord, col);
                return col;
            }
        ENDCG
    }
}

}

ビルトインの Unlit/Transparent シェーダーにカラーの設定を追加。マテリアル経由でアルファ値をいじれます。

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