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UnityのRaycastを可視化する

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#やりたい事
画面をタップした際に、画面上のキャラクター等をタップしたかどうか判定するのは一般的にRaycastを使うが、その飛ばしたRayをデバッグ目的で可視化したい。

#Debug.DrawRay()を使う

if (Input.GetMouseButtonDown (0)) {
  float distance = 100;	// 飛ばす&表示するRayの長さ
  float duration = 3;	// 表示期間(秒)

  Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
  Debug.DrawRay (ray.origin, ray.direction * distance, Color.red, duration, false);

  RaycastHit hit = new RaycastHit ();
  if (Physics.Raycast (ray, out hit, distance)) {
    GameObject hitObject = hit.collider.gameObject;
    // (以下略)
  }
}

これでGameビューをクリックすると、Sceneビューに謎の赤いビームが表示されます。下記が実行例です(何も無いので分かり辛いですが、右下のGameビューを適当にクリックしまくった状態です)。

image

#ドキュメント
Unity - スクリプトリファレンス: Debug.DrawRay
Unity - スクリプトリファレンス: Physics.Raycast

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