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Unityのitweenをシンプルに実装。

Posted at

以下からダウンロード
https://code.google.com/p/itween/

iTween.csをpluginsにドラック&ドロップ
スクリーンショット 2014-08-21 10.34.20.png

以下のスクリプトを作成して対象のGameObjectにaddComponetする。

ItweenSample
using UnityEngine;
using System.Collections;

public class ItweenSample : MonoBehaviour {
	public GameObject gameobject;
	Hashtable table = new Hashtable();		// ハッシュテーブルを用意

	private void Start()
	{
		table.Add("x", 100);			// xを10まで移動
		table.Add("y", 50);			// yを5まで移動
		table.Add("time", 1.0f);		// トゥイーン時間は3秒
		table.Add("delay", 1.0f);		// 1秒遅らせてからトゥイーンスタート
		table.Add("oncomplete", "CompleteHandler");
		table.Add("oncompletetarget", gameObject);

		iTween.MoveTo(gameObject, table);	// 第二引数にハッシュテーブルをセット
		//iTween.MoveTo(gameObject, iTween.Hash("x", 20, "looptype", iTween.LoopType.loop));
		// 4秒かけて、y軸を260度回転
		//iTween.RotateTo(gameObject, iTween.Hash("y", 260, "time", 4.0f));
		// 4秒かけて、y軸を3倍に拡大
		//iTween.ScaleTo(gameObject, iTween.Hash("y", 3, "time", 4.0f));
	}

	private void OnTriggerStay(Collider other)
	{
		Debug.Log ("OnTriggerStay");
	}
		
	private void StartHandler()
	{
		Debug.Log ("StartHandler");
	}

	private void UpdateHandler()
	{
		Debug.Log ("UpdateHandler");
	}

	private void CompleteHandler()
	{
		Debug.Log ("CompleteHandler");
	}

}

(注意点)
MoveToをハッシュテーブルより後に書くと当然実行順番的にアウト。
EventHandlerに引数を入れられない。

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